Wastoid and the unwritten rules of rolling

I played Wastoid a while back as a playtest. I am a big Fallout fan and Wastoid fit my ttrpg tastes and has some strong Fallout flavor. I did an exploration section, a section with NPCs and a combat. Combat was using some OSR I found that closest fit the Fallout vibe. First they had to fix a lighthouse, which was fine, I used the faction tables and exploration I liked along with the players. Then, they turned on a power station and combat was quick and brutal, 2 players went down but they fixed the power station. The table was so happy when the new characters both had hacking, which made the robot infested station much easier and interesting. One character that was rolled was a robot and they liked how there was risk and reward. Go in head first and you can get junk to heal yourself and you are immune to radiation making rushing in a good idea. But if you got hurt you lose valuable junk to healing yourself. From Bethesda Slots were something my players were mindful of and t...