OSR games should have a lot of classes

I couldn't post to my blog due to life being a lot and various tech issues. I did however back the newest Shadowdark Kickstarter so now I feel it is time for a theory post, as I didn't post one in a while. From The Arcane Library In OSR games, you die often. There are often around 4 to 7 classes (if the game sticks to the B/X model) and it doesn't take too long to play them all, at least each class's early levels. In shadowdark's newest kickstarter, there is plans for 20 classes to be in the one book. I like this. In modern games, having a lot of classes feels overwhelming as I am playing each class for a long period of time due to the lower lethality in those games so my choice matters a lot. In shadowdark, this isn't the case. Death is not only around the corner but right behind you and should your plans go south, that's the end of the character. It is unlikely I will be playing a character for a significant amount of time in shadowdark. The 24 classes t...