Posts

Showing posts with the label list

OSR games should have a lot of classes

Image
I couldn't post to my blog due to life being a lot and various tech issues. I did however back the newest Shadowdark Kickstarter so now I feel it is time for a theory post, as I didn't post one in a while.  From The Arcane Library In OSR games, you die often. There are often around 4 to 7 classes (if the game sticks to the B/X model) and it doesn't take too long to play them all, at least each class's early levels. In shadowdark's newest kickstarter, there is plans for 20 classes to be in the one book. I like this. In modern games, having a lot of classes feels overwhelming as I am playing each class for a long period of time due to the lower lethality in those games so my choice matters a lot. In shadowdark, this isn't the case. Death is not only around the corner but right behind you and should your plans go south, that's the end of the character. It is unlikely I will be playing a character for a significant amount of time in shadowdark.  The 24 classes t...

1d20 Elemental perk for the fighter. Bandwagon time

Image
Here's a us buff for every item in the periodic table for your elfgame fighter. It is assumed your fighter can create Lvl kgs of all of these over a day's rest.  Keywords  Scaling - adds 1d6 damage per fighter level you have. level [lvl] - it is your current level 1d20 Perks  From Yale environment 360 Hydrogen : It's explosive, created in slurry pits and coal mines (Next delve, how about bringing a gas mask?) and is a incredible source of energy. You start with a cow as hydrogen comes from the stomach of ruminants. Recommended for an intelligent fighter as they can use a carefully placed bucket as a impromptu mortar (dealing 2d6 to any poor soul hit with the projectile). Bonus points if firearms or hydrogen cars from a by-gone age are a thing. Helium : It is incredibly light, makes you high-pitched and genies are made out it. You can use this with some canvas to make a balloon. This can allow you to jump up to (level x 5) ft high with enough helium strapped to them. Flig...

1d6 Magic Items that I have tried to sell

Image
Shop Policy I worked in a charity shop (thrift store for Americans and opportunity shop for Australians) last summer and while I was there, the post office would regularly give us any items that no-one picked up. Most of the time it was normal things like IKEA Furniture, Clothing and jewelry. Sometimes there would be items sent in that felt like magic items. I have adapted some of these unique items to be more suitable for your favorite elfgame. While I was there I realized that magic item shops and people willing to buy them should either not exist or be exceptionally rare. 1. Thimbleby's Tall Thumb Ring  It is a small, crudely crafted ring made of jade. The ring adjusts in size to fit the wearer. It feels unusually warm. When worn, the ring will glow blue, a sign that it has recharged. Once the wearer takes off the ring, place it on a surface and once the ring moves, a large, green, spectral thumb shaped like the wearer's will pop out from the center of the ring. once the rin...

1d6 small gods of my setting and a few corrections

Image
Clarification Time Turns out Heso was spelled Jesu and kinda polytheism kinda monotheism found in most elfgame settings actually has historical roots where in the near eastern and Mediterranean cultures, they practiced religion in a similar fashion since they have "pick a deity out of the pantheon" situation when it comes to worship. I still don't like this in my fantasy game. I also should have been a little more clear on how gods are general concepts, but different towns have different gods for those same concepts. For example, a desert village would have Sarivi the Healer being a god of rain. A coastal village would have their god of rain as a more hostile deity since fishing in the rain or in a storm isn't recommended. They would have Cassina the Skyblight as their god of rain. Desert village would have a Rain Day to celebrate the life giving water while the coastal village would have a Rain Day to appease the god and hope for no storms. Extremely narrow gods are ...

1d6 trees and their oddites

Image
1d6 weird trees and their rituals  Happy Christmas everyone. Secret Santicorn is this year and this was Panic Pillow's prompt . 1. The Gorana Oaks are a medium sized white tree with large, rectangular yellow berries and pine tree like leaves. A common ritual before a long journey is for all of a traveling group has to climb the top of the tree and eat the highest leaf, hoping it would give you safe travels so that when you return, you can eat the fruit. Rumor has it any demons who eat the leaf get inhumane amounts of stomach pain. 2. A Calvius yew tree is large, brown tree with thin, light green leaves. A common folk cure for a easy childbirth is to put the mother-to-be at the bottom of the tree and have a relative blindfolded at the top of it. The yew bark leaves a slippery sap during winter. Once the relative gets down from the tree without aid and lives, the child will be born and nature will have a new ally. 3. Wyrdwerwood is a small, grey tree devoid of leaves year round that ...