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Showing posts from September, 2024

Everything-as-XP (my home game)

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My in person game is starting up. I have chosen to avoid a system for a number of reasons: I am given an hour and a half per session. 90% of my players are new to tabletop. My player count varies. So I have chosen a simple system that they create. One thing I love to leverage is what fantasy does everyone have in their heads. Some have LotR, Harry Potter more lesser known books or movies. There is also video games. Because of this, "fantasy" isn't a singular set of tropes and conventions but multiple.   But how? Characters are simple. Here is the character sheet drawn in Microsoft Paint: a rough mock up of the character sheet Path:  There are only 2 choices. Steel for martial warrior types and Spell for spellcasters. These set how many wounds you can take, whether you get access to magic or deeds. Steels get 2 wounds before getting unconscious, the ability to do mighty deeds of arms if their dice matches. (this is a 2d6+mods system). Spell gets the ability to cast magic (

An Introduction

 I am LootLoot and I like ttrpgs. I will try my best to post on weekends but that's not a guarantee. I like rpgs in general and currently running a in-person game using my own home brewed system.Solo rpgs are an interesting frontier and I am actively looking into them. Anyways, have a nice day

Every system teaches you something. Even bad ones.

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Introduction I have played many systems, from narrative focused games to more simulationist games. Over time my tastes have changed from wanting the rules nearly out the picture to wanting the rules to be the focus of the game. Nowadays it leans somewhere in between. Here is a list of all the games I have played and what I learnt from them.  The Games Dungeons and Dragons 5e: advantage is a great mechanic for simply adding to a roll with little tracking.  Pathfinder: It's very hard to make a one-trick pony so every character has at least a dozen toys. Shadowdark: The perfect amount of character abilities (at least from the get-go) is 2. From The Arcane Library's website GURPS: I love how the numbers are done in the beginning meaning once character generation is done, you just need to look at your sheet.  Dungeon Crawl Classics: I love level 0 as it answers the only question a backstory should have and that's why are you here. Troika: Give your players weird and cool toys an