Two spoopy creatures

I despise horror so creating scary monsters isn't my forte. I have two ideas for monsters in my setting statted generically so that it works in your elfgame of choice. This is from a glogtober prompt. 

The Taxman

Many tales are told about the taxman. Children are warned not to stay out late or the taxman will have them for dinner. Others use it as a warning to what happens if you meddle with magic. What is for certain is if you hear iron coins rattling in a tin bucket, run and don't look back. The taxman is a short figure that walks leaning forward, almost like it wants to tell you a secret. It is covered in rags battered by the elements. The defining feature is the long stick with a cold iron bucket. Rumor has it there are cold iron coins mean to shake off magic inside the bucket. The few magickers who encounter the taxman and live say that magic feels scared when the taxman draws near.

Statistics 

HD 1 Attacks 1 bucket (1d4) + soothe. Morale 10 Armor as Unarmored move as human save as F7 NA 1(1)

soothe:all spell effects on target end if the attack is successful. roll a save (wands, if applicable) or weapon in hand gets magnetically stuck to the bucket. 

Wandering Promises

So you tried to cast spell and you died in the middle of casting. If the promise was big enough, or you are a wizard, the magic doesn't go back to the source, but instead wanders as a ghost, silently floating and partially formed. It hungers for something, anything that can complete the spell or puts it at rest. They say even the taxman fears these phantoms as the taxman sprints when one is nearby.

Statistics

HD 1-2 Attacks 1 bite(1d4) Morale 12 move as ghost armor as plate save as F3 NA 1 (1d3)

Conclusion

Another glogtober prompt down! next week is City Things and the transport within. Have a nice day. 


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