Do you NEED an economy?
Spore and XP I am currently designing my heroic OSR game. One big touchstone for my heroic OSR game is Spore, a game developed by Maxis. In it, you gain DNA points to grow from a cell, to a creature, to a tribe, to a civilization and ending at galactic force. I intend to focus on the creature stage as you stop evolving after the creature stage. You can gain DNA points from eating plant matter and other creatures to later, befriending and killing other species. I thought I could just replace gold with DNA and call it a day. That felt lazy and did some further thinking. Why do these creatures want treasure? They aren't even fully sentient. So I created a XP checklist inspired by games like Dungeon World and Vagabond. Since I don't use XP for gold, the only reason I had it was for shopping. Shopping is the bane of my existence in ttrpgs so I just decided than and there that there was no gold and shopping, instead treasure can be more ordinary items like rope and 10 ft poles. ...