Time to throw my hat into the ring
Heroic OSR All the talk recently about reducing lethality in OSR games got me thinking about "A Quick Primer For Old School Gaming". One of the Zen moments mentioned in the primer is Heroic, not Superheroic. I find a lot of OSR games focus on mud farmers growing over time to be monarchs and sorcerers. I personally don't like this as free time is becoming more and more scarce. I won't be able to run enough sessions to get players to the end goal of monarch, sorcerer or homeowner. I like ruling not rules, I like that problem solving outside the sheet is important, I like the avoidance of game balance but I don't want to play mud farmers all the time. This looks like a job for me. From Land of The Blind A game that has what I am going for is FIST by Claymore. The only issue is it is more modern and I want to run fantasy. Break!! by Grey Wizard and Madrinan, from what reviews I have read, gets closer but it is unclear about how I am supposed to play the game. All ot