1d20 Elemental perk for the fighter. Bandwagon time
Here's a us buff for every item in the periodic table for your elfgame fighter. It is assumed your fighter can create Lvl kgs of all of these over a day's rest.
Keywords
Scaling - adds 1d6 damage per fighter level you have.
level [lvl] - it is your current level
1d20 Perks
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From Yale environment 360 |
- Hydrogen: It's explosive, created in slurry pits and coal mines (Next delve, how about bringing a gas mask?) and is a incredible source of energy. You start with a cow as hydrogen comes from the stomach of ruminants. Recommended for an intelligent fighter as they can use a carefully placed bucket as a impromptu mortar (dealing 2d6 to any poor soul hit with the projectile). Bonus points if firearms or hydrogen cars from a by-gone age are a thing.
- Helium: It is incredibly light, makes you high-pitched and genies are made out it. You can use this with some canvas to make a balloon. This can allow you to jump up to (level x 5) ft high with enough helium strapped to them. Flight? no, you are Mario on a budget.
- Lithium: is used as an alloy with aluminum and magnesium to improve weapon strength and make it lighter. It takes a day for you to make a weapon out of lithium alloy but your magic user can use a sword made of lithium alloy.
- Beryllium: reflects neutrons. It is also found in emeralds. It doesn't melt so you can carry lava (adds scaling to any weapon if the target has more Hit Dice than you)
- Boron: is found in bleach. You can clean away messes like rust, acid burns and maybe even rust monsters. degradation on metals are removed if you spend a turn cleaning.
- Carbon: is in diamonds. You don't care about jewelry, you can dig! It requires 10gp per 15ft due to the careful carving of the diamond.
- Nitrogen: can make things incredibly cold. You can splash nitrogen on creatures dealing 1d6 cold damage (adds scaling if the target is warmer than you).
- Oxygen: allows you to breathe under water as long as you are connected to your barrel of oxygen. It is connected by a 10ft long flexible pipe.
- Fluorine: is used in Sodium fluoride, meaning you have one hell of a winning smile. +1 to reaction rolls.
- Neon: You glow. You have created a vacuum discharge tube inside of yourself and now glow dim light. Not enough to see by but you can be spotted in a dark room.
- Sodium: It is used in a number of dyes so given a day's rest, You can dye a number of items any colour equal to your Con score.
- Magnesium: Magnesium is used to help grow our bones so you have grown your skeleton in such a way that you seem to be able talk to the undead.
- Aluminum: It is used in aluminum foil. You are wrapped up, gaining a +2 bonus vs mind control.
- Silicon: it is found in glass so you can produce lvl glass jars that can hold 1 litre.
- Phosphorus: Phosphorus is used in fertilisers. Plants grow at an accelerated rate within 15ft of you.
- Sulfur: You can create sulfuric acid, eating through wood like it's no problem.
- Chlorine: You can clean any water they find similar to purify food and water
- Argon: You can weld metals together. Unwilling targets roll vs paralysis to avoid
- Potassium: You have developed photosynthesis. You can go without food as long as you spend the day under sunlight.
- Calcium: Your bones are strong, you gain a +1 bonus to your AC
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From the Playtest Zero Parry Jam |
Clickables
Glass Ziggurat has a list of 1d20 invisible planets
Table 46 is making a conlang
Temporal Negativity also has a cool fighter
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