Tired of D&D 5.74? Here's a cool old school rpg from my childhood that can fix it.
You may know me for being an OSR (Open Strategic Resources) blogger, a section of the TTRPG hobby that focuses on games that call back to earlier editions of Dungeons and Dragons. Recently I found an Ebay listing (costing around $2000) on for a copy of an old game from my childhood.
This game came in a box set, unfortunately I lost the box while moving. It has some things that are sorely missed in an age of Dr Who Artilocks and Spongebob omni classes. It was more grounded, being a game of heroic fantasy. It had no crit chains and success percentages. Instead it had "Advantage" and "Disadvantage". It only had 20 levels and you had much less choice in abilities. Kids today would be bored out of their minds! Character creation was so simple. In an hour you could create a complete character. Pick your species, background, class and equipment. Maybe a subclass and spells depending on your choices.
![]() |
The old lady gave me a set of her physical dice |
You had so much control and ways to fine tune the game. There were many optional rules in the Dungeon master's guide like carousing, Brutal resting and it taught you how to make class options and monsters! Instead of subscribing to D&D Here+, you could be more flexible as it had a more rulings over rules mentality. It had DCs that the "DM" sets and you roll to beat it. It's so elegant. The old lady I bought this off rolled physical dice to beat these DCs. It was very deadly as some monsters weren't balanced and could kill your character. Death was close, especially at lower levels but even at higher levels you weren't safe from Banishment!
![]() |
The book in question |
My favorite mechanic was the proficiency system. It was a bonus that grew with only your level. Levels felt like they had meaning, as each level got you closer to a big boost in power as a lot of subclasses had scaling based on your proficiency bonus. Spells were weaker too. Cure Wounds only healed 1d8 hitpoints and you could only answer with an 8d6 Fireball at 5th level. This meant that combats were fast by today's standards of only taking 3-4 hours. Before I forget, I also saw that people used to make (let me check my notes here) "Homebrew". This was content made by people who weren't Approved Creators and who did it because they "loved the hobby". I miss these days. If a copy ever surfaces again I highly recommend you pick up Dungeons and Dragons Fifth Edition.
Clickables
Had to edit over a old blogpost but these blogs are still peak.
Dungeon Doll Creates a monster from a dream
Grinning Rat slots tetris into the dungeon making process
Gnomestones gives us 3 rules for GMing with ADHD (same bud)
Comments
Post a Comment