Making your Appendix N table ready.

As part of Prismatic Wasteland's Appendicitis N blogwagon , I got to thinking about my appendix N and how one implementation worked really really well. So here's a few pointers on how I try to bring in an inspiration. 1. Define how important the media is to the tone and vibe of the game. When you create your campaign, having some inspirational media can really help. When you add a piece of media to your touchstones, how important is it? Do you want to have it only be a small part of the vibe or is it a big part of the game? One touchstone I used for a campaign was Vampire Survivors, an action roguelike bullet hell. I didn't want to simulate the themes, I wanted to emulate the tone of progression where each advancement adds a new dimension to your gameplay. Sure, the numbers could become massive but instead they change how damage is delivered. This is done by adding more projectiles, allowing some weapons to pass through enemies or even add elemental effects. That's w...