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Savage Worlds and Too much originality

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Introduction  Random Ape Encounter and To be Resolved have started a small bandwagon about generic systems. I am covering Savage Worlds. Although side note, Shane Hensley did make unfavorable comments on Charlie Kirk's death. I am aware of this but this is approaching the game from a mechanical angle. I recommend Googling with care if you want to find more. From Pinnacle Entertainment My history with it was that I saw Oxventure do a series on Savage Worlds Deadlands. (it's really good I highly recommend). I saw it and wanted to mess with it myself. I played a short solo campaign and tried to make a game for my friends. I found it okay. If someone offered to run me a savage worlds game, I would happily play it.  Pros and Cons First, the positives. I like the core resolution. Beat 4, you get a success. Every 4 points over what you need is a raise. So say if I rolled an 8, I would get a success with a raise. I also like how little rules you need to have a functional savage worlds...

Wastoid and the unwritten rules of rolling

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I played Wastoid a while back as a playtest. I am a big Fallout fan and Wastoid fit my ttrpg tastes and has some strong Fallout flavor. I did an exploration section, a section with NPCs and a combat. Combat was using some OSR I found that closest fit the Fallout vibe. First they had to fix a lighthouse, which was fine, I used the faction tables and exploration I liked along with the players. Then, they turned on a power station and combat was quick and brutal, 2 players went down but they fixed the power station. The table was so happy when the new characters both had hacking, which made the robot infested station much easier and interesting. One character that was rolled was a robot and they liked how there was risk and reward. Go in head first and you can get junk to heal yourself and you are immune to radiation making rushing in a good idea. But if you got hurt you lose valuable junk to healing yourself.  From Bethesda   Slots were something my players were mindful of and t...