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Showing posts from February, 2025

Class slots

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I am Currently creating a ruleset for my next game when ever it is. I was also revisiting the game Backpack Hero developed by Jaspel. In it, you play as a mouse with a magic backpack. Inside this backpack you store items that have abilities that help you throughout the run. All your magic, healing items, armour and weapons have to fit in (at first) a 3x3 grid. I found it quite interesting but I realised I could apply this to TTRPGs. See, I don't like classes as they feel too constrained to their archetype. If my fighter wants to cast a spell then tough luck. I put this idea on the backburner until I bought the starter set for Warhammer 40k: Wrath and Glory. Now, they use a point buy system for every thing and now I present a basic prototype.  The Prototype   The blue item is a feature while the red is a different feature. Size not final   The two classes I plan to have are Steel and Spell. Steel can move features at a moment's notice to fit a new technique. For example, S...

1d20 Elemental perk for the fighter. Bandwagon time

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Here's a us buff for every item in the periodic table for your elfgame fighter. It is assumed your fighter can create Lvl kgs of all of these over a day's rest.  Keywords  Scaling - adds 1d6 damage per fighter level you have. level [lvl] - it is your current level 1d20 Perks  From Yale environment 360 Hydrogen : It's explosive, created in slurry pits and coal mines (Next delve, how about bringing a gas mask?) and is a incredible source of energy. You start with a cow as hydrogen comes from the stomach of ruminants. Recommended for an intelligent fighter as they can use a carefully placed bucket as a impromptu mortar (dealing 2d6 to any poor soul hit with the projectile). Bonus points if firearms or hydrogen cars from a by-gone age are a thing. Helium : It is incredibly light, makes you high-pitched and genies are made out it. You can use this with some canvas to make a balloon. This can allow you to jump up to (level x 5) ft high with enough helium strapped to them. Flig...

1d6 Magic Items that I have tried to sell

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Shop Policy I worked in a charity shop (thrift store for Americans and opportunity shop for Australians) last summer and while I was there, the post office would regularly give us any items that no-one picked up. Most of the time it was normal things like IKEA Furniture, Clothing and jewelry. Sometimes there would be items sent in that felt like magic items. I have adapted some of these unique items to be more suitable for your favorite elfgame. While I was there I realized that magic item shops and people willing to buy them should either not exist or be exceptionally rare. 1. Thimbleby's Tall Thumb Ring  It is a small, crudely crafted ring made of jade. The ring adjusts in size to fit the wearer. It feels unusually warm. When worn, the ring will glow blue, a sign that it has recharged. Once the wearer takes off the ring, place it on a surface and once the ring moves, a large, green, spectral thumb shaped like the wearer's will pop out from the center of the ring. once the rin...