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Showing posts from August, 2025

Gimmick characters are perfect OSR characters

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A common piece of advice I see in 5e spaces is to avoid playing "Gimmick" characters in long term campaigns. These characters are one note, often not very serious and anyone can understand what they are about in a few seconds. Example include a Human Fighter that fights humans, 3 goblins in a trenchcoat and legally distinct Goku. In 5e spaces they are discouraged as it makes it hard for the DM to work into the game's plot as they have very few ties to the world and to other characters. The joke eventually stops being funny and what's left is a blank slate of a person left. However, I believe that gimmick characters are more than welcome in the OSR.  From Reddit  The gimmick character has very little backstory, which is good because OSR games focus on storytelling at the table and not beforehand. Furthermore, OSR games have more severe consequences for combat so the joke central to the character doesn't overstay it's welcome. The gimmick character isn't lim...

The 10 things the average person knows in the Lands of Legend

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I make references to my setting on this blog but today I realised I never went in detail. Today I am rectifying that. It is a fantasy setting, a "too high" fantasy setting.  An early map of a continent. (from 6+years ago)   1. There was an apocalypse that wiped out the people before us. Their marvels lie in ruin and writhe against magic. Gods, powerful spirits and very few ancient lizard folk were there when the apocalypse was happening and they keep the events to themselves. There is no knowledge before the sky ripped in two and magic poured on the land.  2. The apocalypse brought magic to the mortals. When the mortal survivors saw the old world collapse, Mana made itself known. It floated from the sky and gave the people a way to survive a cruel new world. There is now so much magic, the world is drowning in it. 3. The gods shattered into thousands of pieces. Now they walk the earth, a fragment of what they used to be. You can find them in the small and quiet places of ...

Make your Traps like Mr Beast

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I was rewatching some old Mr Beast videos and I noticed a segment where he got a couple contestants to a room. The floor was covered in the stickiest glue in the world and the only thing the contestants were told was "This is the stickiest floor in the world! Now get across it.". This really got me thinking about traps in my game and making them more puzzle like. The glue floor has a number of traits that make it a good puzzle. First off it has multiple approaches to interact with it. What you see in the video is contestants throwing their shoes and socks onto the floor as platforms and jumping the remaining distance. You could power through it, push someone onto it or wash the glue away. That is a lot of different approaches to this trap and that's before magic enters the situation.   Before I continue, I understand that Mr Beast is a controversial figure. I am not sure what the controversy is about and I don't follow the slop. I don't interact with any Beast med...