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Showing posts from October, 2025

Diagetic Bingo

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 I was thinking about diagetic advancement recently and I want a more structured format for it. So I came up with bingo. This gives players and the GM a chance to work together to make diagetic progression.   The idea is this. At the start of the campaign, the GM tells everyone the elevator pitch of the campaign. Then, create a N x N (where N is the number of players including the GM) grid. This grid outlines the kind of growth the group wants to see. In alphabetical order, each player (including the GM) says a word that ties to the campaign pitch. Once every player has submitted one word each, repeat this process until the grid is full.    Here's an example I made for a campaign I plan to run.   Now that you have this grid, the GM uses it for inspiration for NPCs, items or places that give abilities based on the words provided. Once a diagetic ability is given, the word is removed from the grid. During downtime or at the end of a major adventure, players can ad...

Morally correct adventure creation.

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Context  A couple nights ago, I watched a video by PaladinProse ( link here ) about Black Lodge Games (BLG) and what it means to "be a man" online. In the video, Mr. Prose highlights how BLG made a supplement for Shadowdark about a brothel (that doesn't shy away from being misogynistic), despite Kelsey being openly lesbian. It got me thinking about when you create a supplement or adventure for someone else's system. Is the act of creating the adventure an act of standing with the original author's stated beliefs or is it a case of replacing the author's stated beliefs with your own?  From PaladinProse Surprise! It's Nuanced and a Moral Grey Area! This is something I don't hear much about because there is nuance and edge cases and two games can have a completely different answer. For small, brand new indie games, when someone releases a supplement it is a message that the author of the supplement is part of the indie game's community and therefore h...