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Downtime in The Academy

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 So Downtime in Fathach depends on your location. The different towns and settlements have different downtime activities available. Each Settlement has 3 Focus Activities. These are activities you can only do while in the settlement. Here are the Academy's Focus activities. Pass the Twilight Test (1/month)  2 successes. Gain +2 Palace Slots. You have to have gone to class this turn to take it.  Win the Allister Cup (1/year)  2 successes from 4 different people. Gain the Allister Cup (shatter it to block a consequence in exploration) Go to classes (1/week)  3 successes (Has to be complete in one settlement term) Learn a ritual from the list. If failed to complete it in a turn gain the condition Burnt Out (2 slot vertical in Palace, moves to the left each Rest. Ends once it hits a boundary. Starts in the highest middle Slot)  From Warner Bros.    During a Rest you can spend dice on healing wounds or doing stuff like this. In addition there are gener...

Site Creation and Maps in Fathach

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 GM Minigames I always wanted to see minigames that the GM can play. Here's how Site creation works in Fathach. You will need physical physical dice and 1 A4 sheet of paper. Sites are areas that can be explored. They are controlled by factions. Every site is made up of of a number of dice. 1 dice per Treasure room you want to include, 1 dice per Oddity and 1 dice per Danger. Treasure are rooms that have items like furniture, books and items that questgivers want. (and maybe something the player wants). Oddity are fountains, portals and weird elements of the the dungeon (they can also be lore rooms. Oddity function like empty rooms in a dungeon). Danger is how dangerous the site is to the characters (it can be monsters but it should be mostly traps). Every site will have a listed amount. Here's an example Site block of an adventure site in Fathach. From Guild Wars 1   =====================================================================  The Tower of The Wizard T 4 O 8 D 4...