Site Creation and Maps in Fathach
GM Minigames
I always wanted to see minigames that the GM can play. Here's how Site creation works in Fathach. You will need physical physical dice and 1 A4 sheet of paper.
Sites are areas that can be explored. They are controlled by factions. Every site is made up of of a number of dice. 1 dice per Treasure room you want to include, 1 dice per Oddity and 1 dice per Danger. Treasure are rooms that have items like furniture, books and items that questgivers want. (and maybe something the player wants). Oddity are fountains, portals and weird elements of the the dungeon (they can also be lore rooms. Oddity function like empty rooms in a dungeon). Danger is how dangerous the site is to the characters (it can be monsters but it should be mostly traps). Every site will have a listed amount. Here's an example Site block of an adventure site in Fathach.
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| From Guild Wars 1 |
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The Tower of The Wizard
T 4 O 8 D 4
Factions
The Wizard controls 8 dice
Thespian Auter the Demi-Godly controls the last 2 Danger dice rolled and the last 2 Oddity dice
The first 4 Oddity dice are currently unclaimed by either faction
Special Rules
1 Dust (1 slot) is added to all Bags every turn
Rituals take one less turn to cast
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To make the site you roll the dice and wherever the dice land that's it's position. First roll all the treasure dice, then Oddities and lastly Dangers. The number is what actually in the room. They will have tables kind of like this.
Treasure
- Old stone tablets carved with the first spells.
- A small golem made of Dust
- A bell that can call the ancient magics once.
- The Wizard herself
- A song written by Orlaith
- A map to the landing site of the Gods
Oddities
- A room that is entirely made of jelly.
- A gallery that has pictures of various prehistoric creatures.
- A kitchen not made for people.
- A Fountain that when swam in, gives you a free success against a spell. The benefit lasts a day and only once per person.
- A dining room that is overrun with moss
- A haphazard shrine to Auter, recently built.
Dangers
- A room full of portals firing junk, animal waste and arcane leftovers in and out of various portals
- A fruit orchard that grows 20 times faster than normal. The fruit is fired into a crusher in the middle of the room.
- A pit on the ceiling pulls creatures up to keep them ready for the wizard
- Around a dozen Auter cultists set up a stage for "The Ascension of Auter"
- A loose spell zaps and moves erratically trying to find a target.
- A few Slime Cubes looking to snuff out divinity.
Wizard Modifers
Odditys have one bookshelf containing a Verse of Creation
Dangers have a Dust Spout that adds the condition Dust-Breath to anyone that tries to close it. Close both spouts will remove "Add 1 Dust to all Bags every turn" from Special.
Auteur Modifers
Odditys will include an entranced Academy student that adds "3 We didn't save the Academy student".
Dangers will include a Auteur cultist that adds "1 We didn't steal back a Verse of Creation"
Design Thoughts
I saw mythic bastionland's Myths and liked how they were up to interpretation so I tried to design a dungeon like a myth and I am happy with this. I plan to include a dungeon exploration procedure similar to the combat procedure. I have some ideas and I might edit this once the exploration rules are more final. I personally prefer shorter dungeons that get their theme across, so that's why there's around 18 rooms. I am still trying to figure out what to do if you get a duplicate. Maybe you combine the dice to make a larger room. I also was inspired by Spencer Campbell mentioning somewhere (can't remember, maybe on bluesky?) that maps aren't that important. So if you want you can do a square grided rooms, pointcrawl, vibecrawl or whatever you want to make your map. I like roguelikes and you could regenerate the site to make it kind of like a roguelike.
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| You can even do something like this. From Slay the Spire by Mega Crit |
Sorry I haven't posted in a while, college is stressful.
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