Posts

Showing posts from October, 2024

Volkhvs: an order esoteric even to me

Image
So, one of my players is interested in Slavic folklore and asked initially to play a druid in my Land of Legend campaign. When he learned that advancement was more diagetic he immediately asked where is a volkhv. That was the origin of a new type of Talent called Archetype talents. These are the closest thing to classes. They are a group of talents you pick from to help fulfill a particular character concept. For example, Minor Shapeshifting, Omen Seeing and Animal Speech would be abiltie that would fall in the Archetype of Volkhv. Now, once my volkhv player saw this he instantly asked me questions about how volkhvs are seen, any famous ones etc. He wrote what his character knew and the next day I had around a page of volkhv lore to play with, combining what he knew and what I knew.  From Wikipedia A Volkhv The big problem with researching volkhvs is that there's conflicting information. Some sources say they are demigods, some say they are similar to shamans using nature to do mag

The Lands of Legend: The theft of the White Hand

Image
Pcs  Necro  Volkhv  Ante  Owl  Diplomat  From Dutchman's Store An example of the bell found in the session   The objective of this session was to find a bell made of  sliver to make the dragon's final ascent that much more  difficult. Owl was part of a cult called the White Hand,  but left after the cult started doing more horrible acts.  This cult had a “wizard” , a knight type and a bunch of  cultists. The party go in and Necro and Ante take the  cold iron bell. It's antimagic. Knight shows up and  takes out Necro. Necro has history with the knight as  the knight burned his village down. Necro is K’Oed but  Volkhv stabilized him.    Owl takes the helmet off of the knight and Necro  recognizes him and casts a spell to make his armor  looser. Knight slows to a crawl. The leader comes out  and Necro causes a cold breeze to make the ground  slippery so that the guards slip (they do) and fall in a  pile (they do and Diplomat kills them all.)  Necro takes the box and ties it to

Hope is Lost.. (Dark Knight Class)

Image
I was thinking about MMOs lately with the news I hear every so often about Ashes of Creation and Thrones and Liberty. They inspired me to go out and try to find a unique MMO. Turns out it's hard. I found Maple story which is this unusual 2D platformer/rpg and I got inspired to make the dark knight class from it and throw it into my game. There will also be a version for you GLOG people out there.  From Nexon.com A Dark Knight Land of Legend   Genvene's Grim Gaze  Requirement: Locate a Dark Eye and successfully ruin a holy shrine before the Eye does.  +1 Wound Maximum When you activate this ability, a large spear surges from the Evil Eye's location and hits a target within your line of sight. This deals 3 wounds and heals you for 1 wound. You cannot heal over your maximum wounds using this ability. Once the ability triggers, roll. Failure means you cannot use this ability again until the next downtime.  GLOG Dark One's Lost When the Dark One said "I shall bring sile

Fantastical transport

Image
There are many ways to move in the lands of legend. Detailed are 3 ways. A way forward, up and down.  Across The great beasts known as Karrukin. They are large, enduring creatures. Popular among the Southern Highlands, these creatures look like rabbits. They are the size of a pony and have cloven hooves. They love to eat moss, particularly the yellow moss of Mount Arvis. Their copious amount of fur makes them a must have when crossing alpine climates. They cost the same as horses. They move twice as fast through mountains and jungles but move twice as slow in plains and deserts.    From Reddit. This but bigger Down There is a moss that is grown by people of the deep. It is bright yellow and once you touch it, you slide down as gently as a feather. It is extremely flammable so efforts to grow it everywhere often end up running out of steam. There have been a few specimens found in the peaks, especially on Mount Arvis. There o nce was a general who, in their infinite wisdom, tried to sen

Land Of Legend: The Great Fae Offensive

Image
 So, my first in-person session happened with my land of legend system. It went great, people had a great time and feedback was positive. I will go through the events, who played and show mechanics.  The Players Here are the players (using alias of course.) Players  Selune (plays Baldur’s Gate regularly and plans to GM)  Necro (plays Baldur's Gate less regularly and regularly plays Magic the Gathering)  Volkhv (new player)  Blood (played 5e once)  Ante (a GM and played a couple of systems)  Owl (new player)  Wolf (new player)  Garmadon (player in a few of my campaigns and in other people's)  Diplomat (player in a few of my campaigns and in other people's)   The Events First everyone chooses steel or spell as class. Most people stick with steel as they value the 2 wounds it offers. At first there was a little confusion and question like "I want to be a cleric, can I be a cleric? what gods are there and what races are available?(Selune and Necro choose Spell)  They choos

Two spoopy creatures

I despise horror so creating scary monsters isn't my forte. I have two ideas for monsters in my setting statted generically so that it works in your elfgame of choice. This is from a glogtober prompt.  The Taxman Many tales are told about the taxman. Children are warned not to stay out late or the taxman will have them for dinner. Others use it as a warning to what happens if you meddle with magic. What is for certain is if you hear iron coins rattling in a tin bucket, run and don't look back. The taxman is a short figure that walks leaning forward, almost like it wants to tell you a secret. It is covered in rags battered by the elements. The defining feature is the long stick with a cold iron bucket. Rumor has it there are cold iron coins mean to shake off magic inside the bucket. The few magickers who encounter the taxman and live say that magic feels scared when the taxman draws near. Statistics  HD 1 Attacks 1 bucket (1d4) + soothe. Morale 10 Armor as Unarmored move as huma

[Glogtober 24] inspiring rpg art

Image
This is doing this challenge. expect around 6 of these. Prompts are here https://glass-candles.blogspot.com/2024/09/glogtober-24.html  An inspiring piece of art for my elfgaming is the Wanderer above the Sea of Fog by Caspar David Friedrich.  From wikipedia The part that inspires me is not what is shown, but is hidden. under all that fog could be a frozen wastes, green plains or a bustling city. There is a mystery to the painting and I want to bring that sense of mystery to my rpg games. The big goal with my GMing is I want my players, if they want to go anywhere, it will be fun. Will it be masterfully prepped? no, but it does not matter. My aim is for my players and myself to be surprised on where on the seven planes we end up. I want the fog to be fun. What am I doing? The prompts I got other than this is, Spooky Halloween monsters, Esoteric orders and creeds, MMORPG, this prompt of Real art inspiring my rpg practise, City procedure and fantastic transport. I aim for at least 2 a wee